Sling:
Attacks / turn: |
1 / 2 |
Damage: |
Hand-Held: None. Thrown: None. Hurled: Cannot hurl a sling, but the bullet damage is as follows:
As the type of Bullet hurled from a Sling as follows: points of dexterity above 5.
Rock --------------------- : 1-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Gage ------------ : 3-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Shank ----------- : 4-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Krakkin -------- : 5-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Earthen --------- : 6-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Admontanium - : 7-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Krannik -------- : 8-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Starr ------------ : 9-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Mystical ------- : 10-D6 + 1-D6 damages per 6 points of dexterity above 5.
Steel, Koar ------------ : 11-D6 + 1-D6 damages per 6 points of dexterity above 5.
Special ------------------ : +1-D4 damage per 10 points of dexterity rounded down. Note: This would be a ill- shaped rock, a chunk of coal, etc. |
Note: |
None. |
Range: |
10 spaces (50'). See "Acurracy Range".
Acurracy Range: A bullet can be hurled from a sling 1 space x your current dexterity. There will be a -5 to your attack-roll for every space your target is beyond 10 spaces (50'). Certain character class abilities will enhance the range of a sling. |
Size: |
Small, Medium, Large, Huge |
Strength to wield proficiently: |
1 |
Type: |
1-Handed, Blunt.
Note: It will take two hands to load a bullet projectile into a sling. If loaded using two hands it will take only 1 turn (5 seconds). Using one hand to load a sling, it will take 2 turns (10 seconds). |
Value: |
Sling: 1 white-gold |
Weight: |
1/4 LB. |
Sling Bullets: