Sling:

Attacks / turn:

1 / 2

Damage:

Hand-Held: None.

Thrown: None.

Hurled: Cannot hurl a sling, but the bullet damage

              is as follows:

 

As the type of Bullet hurled from a Sling as follows:
Lead ---------------------- : 2-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Rock --------------------- : 1-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Gage ------------ : 3-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Shank ----------- : 4-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Krakkin -------- : 5-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Earthen --------- : 6-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Admontanium - : 7-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Krannik -------- : 8-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Starr ------------ : 9-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Mystical ------- : 10-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Steel, Koar ------------ : 11-D6 + 1-D6 damages per 6

                                         points of dexterity above 5.

 

Special ------------------ : +1-D4 damage per 10 points

                                        of dexterity rounded down.

                                        Note: This would be a ill-

                                                   shaped rock, a chunk

                                                   of coal, etc.

Note:

None.

Range:

10 spaces (50'). See "Acurracy Range".

 

Acurracy Range: A bullet can be hurled from a sling 1 space x your current dexterity. There will be a -5 to your attack-roll for every space your target is beyond 10 spaces (50'). Certain character class abilities will enhance the range of a sling.

Size:

Small, Medium, Large, Huge

Strength to wield proficiently:

1

Type:

1-Handed, Blunt.

 

Note:

It will take two hands to load a bullet projectile into a sling. If loaded using two hands it will take only 1 turn (5 seconds). Using one hand to load a sling, it will take 2 turns (10 seconds).

Value:

Sling: 1 white-gold

Weight:

 1/4 LB.

 

Sling Bullets:

Lead

Rock

Steel